This role is for one of our clients$20 - $60/hourpay Role Title: Game Tools & Modding Engineer Role Type: Contractor
Location: RemoteWe are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal. If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development: Design, develop, and maintain engine-level systems and game development tools using C++.Build and enhance game modding tools, editor extensions, and development pipelines. Extend engine capabilities to improve workflows for developers, artists, and designers.
Graphics & Rendering: Develop and optimize rendering pipelines, shaders, and real-time graphics systems. Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs. Work with HLSL/GLSL shaders and modern rendering techniques.
Performance Optimization: Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads. Identify and resolve bottlenecks affecting graphics performance and engine efficiency. Debug complex rendering, graphics, and cross-platform compatibility issues.
Collaboration & Code Quality:
  • Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
  • Write clean, maintainable, and well-documented C++ code following engineering best practices.
  • Participate in code reviews, architecture discussions, and technical decision-making.
  • Required Skills & Qualifications3–6 years of experience in game development, graphics programming, or real-time rendering.
  • Strong proficiency in C++.Hands-on experience with one or more graphics APIs:
  • DirectX 11/12 VulkanOpenGLMetalSolid understanding of:
  • Rendering pipelines
  • Shader programming (HLSL/GLSL)3D mathematics
  • Real-time graphics concepts
  • Experience with Unreal Engine or a similar game engine.
  • Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
  • Strong debugging, analytical, and problem-solving skills.
  • Ability to work independently in a distributed or remote team environment.
Preferred Qualifications: Experience with engine customization and low-level systems programming. Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar. Experience developing cross-platform applications or working within performance-constrained environments. Exposure to game development tooling, editor extensions, asset pipelines, or automation. Background in multiplayer systems or large-scale game architectures.
Must-Have:
  • SkillsC++Game Development
  • Graphics Programming
  • DirectX / Vulkan / OpenGLRendering Pipeline
  • Good-to-Have SkillsUnreal EngineShader Programming (HLSL/GLSL)
  • Engine Development
  • Performance Optimization
  • RenderDocPIXNsightGame Tools Development
  • Modding Tools

Also on the board Same function, level within a rung

Level

Senior

Location

Denver, CO

Occupation

Software Developers

Industry

Custom Computer Programming Services

Posted

yesterday

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